I Can’t Wake Up

I Can’t Wake Up

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You can view the Process PDF for this project here: PDF

This was a solo project created during the first half of professor Devin O’Bryan’s interface design course. For this project, students were required to redesign an existing application that we found annoying to use. I chose “I Can’t Wake Up”, an alarm clock application that is very flexible but not very user friendly.

Over the course of the assignment I was reading Giles Colbourne’s Simple and Usable, which is an amazing book about the theories behind interaction design. I tried to bring many of the principles from the book to life within this project. I created user personas to help me see the application from a regular user’s point of view, a strategy designed to make the app as user friendly as possible.

I had three goals for the design of this UI: That setting a new alarm should be fast and simple, that being woken by the alarm in the morning should be as painless as possible, and that the flexibility of the original application should be compromised as little as possible.

I set out to meet these requirements in a few different ways. I tried to make the UI cheerful, bright, and pleasant to wake up to. I had the color scheme of the alarm change depending on the time it was being used (because when someone is setting an alarm late at night, a blinding light will not be a pleasant experience). I also made every process as streamlined and linear as I could while maintaining the core features of the application.

I added a feature that lets the user know how many hours until their alarm is going to go off, to avoid mistakes caused by setting the time to ‘pm’ instead of ‘am’. I also moved a lot of the extraneous options to a settings menu with a simple and clear design to avoid overloading users with tons of options when they are tired. Additionally, I made the ‘game’ part of the application colorblind friendly by adding colored patterns to the squares. Overall I am very fond of the outcome of this project, and I am looking forward to doing more UI/UX work in the future.

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